Rounds and Pairings Explained

Let’s talk about rounds and pairings!!

There are two really exciting additions to the live coverage for the Super Series that we think will make for thrilling entertainment and also add a level of tactical challenge that players will enjoy.


Super Series matches will be held over one day,  between two teams, over three rounds. We lower the time commitment for players by making it one day but we give them three rounds to try to grab the win from the opposing team. For viewers this is exciting because you get to see the same list perform against different armies in different scenarios which we miss at a large event when trying to cover different players and armies. We hope this will mean we can have better and more focused conversations about how armies perform while also adding to the drama with the ability to creare stories of a unit failing or winning us the game. Each game round will see all players play the same mission/battleplan so we get an equal opportunity to see how all the armies play it differently.  For gamers it will, at least in part, even out the luck and allow the most competent team to advance. There is also a huge tactical challenge in who will play who and we can’t wait to televise it..


With 2 teams of four we have to work out how opponents will be chosen and this is where the pairing phase comes in. It’s not new but works well in making a really cool sub-game before the games starts. How that happens is detailed below but the strategy is trying to make the best pairing for your team. Some armies have weaknesses or strengths they want to rely on and you are using the pairings system to get the very best for your team. More on the strategy in future articles. Let’s look at how it works:

Each team will be given four cards marked on the reverse with one of their four armies. 

Team 1 –  Stormcast, Seraphon, Ogor Mawtribes, Cities of sigmar

Team 2 –  DOK , Orruk Warclans, KO, Tzeentch

Team 1 chooses to put forward Stormcast (presented face down)  as the defender.

Team 2 chooses to put forward Orruk Warclans (presented face down) as their own defender.

Choices are then revealed

Team 1 chooses to put down Seraphon and Ogor Mawtribes as options ( the attackers ) to play against the Orruk Warclans (presented face down).

Team 2 chooses to put down KO and Tzeentch as options  ( the attackers ) to play against Stormcast (presented face down).

Team 1 chooses between KO and Tzeentch as to who Stormcast will face, let’s say KO.
Team 2 chooses between Seraphon and Ogor Mawtribes as to who Orruk Warclans will face; let’s say Seraphon.

The choice Team 1 last choice ( the refused ) faces the remaining card in Team 2’s hand – Cities of Sigmar.

The choice Team 2 last choice ( the refused ) refused faces the remaining army in Team 1’s hand – DOK.

Resulting in:
Stormcast v KO
Orruk Warclans v Seraphon 

Tzeentch   v cities of sigmar
DOK  v Ogor Mawtribes 

Which team do you think did well? Well what’s exciting as the matchup has 3 rounds is if the teams repeat what happened last round or we see new defenders going in! So many exciting elements before games even happen. We can’t wait. 

There is another element we are yet to reveal and we will talk about that in more detail when we talk about terrain but it will affect the matchup process and again add some more strategy. 

Thanks for reading

Our thanks to Marc Wilson for his inspiration

If you would like to support us as we start this new adventure there are 2 great ways you can do that

1. Our limited start founders pack

2. You can join our patreon at the ground level and watch us grow

Thanks for reading and hope to see you all at the Q&A